Medium Swarm of Medium humanoids, Any Non-Lawful Alignment
Armor Class 14 (Studded Leather Armor)
Hit Points 16 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Multiattack: Bandit Raiders make two attacks, one with their scimitar and one with a dagger (thrown or melee) if they possess a dagger.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing Damage

Dagger. Ranged Weapons Attack: +4 to hit, reach 20/60 ft., one target. Hit: 3 (1d4+2) Piercing Damage

Dagger. Melee Weapons Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4+2) Piercing Damage

 

Description

Bandit Reavers are the brute force behind classic bandit intimidation. More experienced and bloodthirsty, Bandit Reavers are capable ambushers and raiders, able to rob unsuspecting caravans and even small towns blind and vanish into the dark as quickly as they came.

Successful robberies results in better equipment and combat skill than standard bandits. However, though noticeably braver, they are still bandits and are quick to flee if a fight goes poorly.They are, however, far more likely to retaliate.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Sir_CrispyWaffles

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