Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (Chain Shirt)
Hit Points 28 (3d12 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Athletics +4, Perception +4, Stealth +4
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Arsonists: True to form, Raiders leave little in their wake, often torching villages after brutally sacking them. Bandit Raiders are considered proficient when starting fires.

Actions

Multiattack: Bandit Raiders make two attacks with their Longsword or Battleaxe or Longbow.

Battleaxe: Melee Weapon Attack: +5 to hit. 8 (1d10+2) Slashing Damage.

OR

Longsword: Melee Weapon Attack: +5 to hit, 8 (1d10+2) Slashing Damage

Longbow: Ranged Weapon Attack: +4 to hit, 6 (1d8+2) Piercing Damage

Description

Some Bandits evolve into true killers and raiders, having some twisted sense of joy or purpose in the act of forceful stealing, fighting, and destruction. These fighters tend to be a captain's personal guard and lead bandit raids to ever bolder heights, striking at undefended towns or even military patrols.

Any bandit group that lasts long enough can have some of these experienced attackers. They are much hardier and braver than any common bandit and rarely flee unless all hope is lost.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Sir_CrispyWaffles

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