Medium Humanoid (Tiefling), Any Good Alignment
Armor Class 25 Arctic's Celestial Wolves Outfit
Hit Points 712 (712d20 + 30)
Speed
STR
27 (+8)
DEX
27 (+8)
CON
30 (+10)
INT
30 (+10)
WIS
27 (+8)
CHA
25 (+7)
Senses Passive Perception 30
Languages Common, Infernal, Elvish
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Sniper Shot. All regular and, disadvantage rolls are turn to advantage rolls, when prone you roll advantage and get +5 armor class

Fighter. Bless is a 20-level Fighter, Its Fighter ability is [25] (spell save DC 27)
Musket: Ball Bearings

Ball Bearing: Regular damage

Armor Piercing Ice Ball Bearing (APIBB): do 2d6 cold damage and bring targets armor class drops by 1

Flame Light Ball Bearing (FLBB): do 2d6 fire damage and does 1d6 every turn until target dies or extinguish the flames

Piercing Ball Bearing (PBB): do 2d6 piercing damage and target armor drops by 1

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Silver Wolf Dagger: +10 to hit, reach 5 ft., 1 target. Hit: 22 (6d10 + 18) [slashing] damage. 

Action Ranged Attack. Bless Wolf Silencer Sniper Musket Attack: +25 to hit, range 5/550 ft., 1 target. Hit: 32 (8d10 + 22) any damage the user chooses, musket makes no sound

Bonus Actions

Choice of dagger or sniper musket

Reactions

Shadow Shot. When enemy tries to leave with or without magic you are able to hit them and keep them locked to the position their in

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Bullet Rain Costs 1 Actions). You unleash five ball bearings onto five different targets or one single target in the 50 ft radius, the range depends on the weapons max range

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Cursed Shot (Costs 1 Actions). Deal 5d10 radiant damage and take control of the target for a minute, if feature dies you get 6d6 hit points back

Description

Bless Volusia, 21 year old Tiefling Woman, blue skin, blue eyes, and blue hair, she is part of team phantom, she lived in a forest for so long, she decided to travel the world, by trying to join the soul council, she keeps track of the party money share and items, she is extremely insightful and deadly with ranged weapons, she grown attached to her silencer musket sniper!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

medeirosmic12

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