Sniper Shot. All regular and, disadvantage rolls are turn to advantage rolls, when prone you roll advantage and get +5 armor class
Fighter. Bless is a 20-level Fighter, Its Fighter ability is [25] (spell save DC 27)
Musket: Ball Bearings
Ball Bearing: Regular damage
Armor Piercing Ice Ball Bearing (APIBB): do 2d6 cold damage and bring targets armor class drops by 1
Flame Light Ball Bearing (FLBB): do 2d6 fire damage and does 1d6 every turn until target dies or extinguish the flames
Piercing Ball Bearing (PBB): do 2d6 piercing damage and target armor drops by 1
Action Name. Enter the description for your action.
Action Melee Attack. Silver Wolf Dagger: +10 to hit, reach 5 ft., 1 target. Hit: 22 (6d10 + 18) [slashing] damage.
Action Ranged Attack. Bless Wolf Silencer Sniper Musket Attack: +25 to hit, range 5/550 ft., 1 target. Hit: 32 (8d10 + 22) any damage the user chooses, musket makes no sound
Choice of dagger or sniper musket
Shadow Shot. When enemy tries to leave with or without magic you are able to hit them and keep them locked to the position their in
Enter the description for how legendary actions work for your monster here.
Bullet Rain Costs 1 Actions). You unleash five ball bearings onto five different targets or one single target in the 50 ft radius, the range depends on the weapons max range
Enter the description for how mythic actions work for your monster here.
Cursed Shot (Costs 1 Actions). Deal 5d10 radiant damage and take control of the target for a minute, if feature dies you get 6d6 hit points back
Description
Bless Volusia, 21 year old Tiefling Woman, blue skin, blue eyes, and blue hair, she is part of team phantom, she lived in a forest for so long, she decided to travel the world, by trying to join the soul council, she keeps track of the party money share and items, she is extremely insightful and deadly with ranged weapons, she grown attached to her silencer musket sniper!
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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