Stealth Rock. Any creature with a burrow speed is unaffected by this effect. As long as Bouldereon is not incapacitated, the area within 15 feet of it is considering difficult terrain. If they move anywhere within the area, the creature will take 3 (1d6) piercing damage.
Rock Wrecker. Bouldereon deals double damage to objects, structures, and any material made from stone.
Rock Polish (Recharge 5-6). As a bonus action, Boulderon's skin becomes much sharper. Bouldereon gains advantage on it's next attack roll, if the attack hits it is considering a critical hit.
Head Smash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 18 (4d8 + 4) bludgeoning damage. The target will need to make a DC 16 STR save or be knocked prone.
Stone Edge. Ranged Weapon Attack: +6 to hit, range 60/80 ft., 1 target. Hit: 18 (4d8 + 4) bludgeoning damage. The target will need to make a DC 16 STR save or be knocked prone.
Continental Crush (Recharge 5-6). Boulderon summons a large rock mountain and drops it onto the targets with full force, any creature with a 30ft sphere of a point which it chooses with in sight, must make a DC 16 DEX save or take 28 (8d6) bludgeoning damage and become stunned. Half on a success and no stunned condition. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature within the AOE is flying fails their DEX save, they'll plummet, take fall damage, and fall prone.
Rock Blast. On a hit, Boldereon releases shards of rock, any creature within 15ft of it must take 7 (1d10+5) piercing damage.
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