Medium Plant, Neutral
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft., It walks with his roots
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Can communicate telepathically
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fortitude of Nature. If damage reduces the animated flower to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the animated flower drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

You almost can't find them unless they are summoned or transformed by a spellcaster.(only satyrs and dryads can use the right kind of Spells)

Habitat: ArcticCoastalForestGrasslandHillMountain

Illmorgian

Comments

Posts Quoted:
Reply
Clear All Quotes