Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
20 ft., It walks with his roots
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Can communicate telepathically
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Fortitude of Nature. If damage reduces the animated flower to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the animated flower drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
You almost can't find them unless they are summoned or transformed by a spellcaster.(only satyrs and dryads can use the right kind of Spells)
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