Medium Aberration (Shapechanger, Simic Hybrid), Any Non-Good Alignment
Armor Class 17 Natural Armor
Hit Points 94 (9d12 + 36)
Speed 45 ft., Can pass over liquids, but must end its movement on solid ground or a vertical surface. , Climb 45 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +6, CON +7
Damage Resistances Bludgeoning
Condition Immunities Poisoned
Senses Tremorsense, Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mutations: The Mutator has the ability to reshape their own body into a living weapon.  Unless otherwise stated the activation of a Mutation takes one action. If relevant, the DC of a Mutation effect is 17. Unless specified, when a mutation is active a Mutator is obviously a disfigured and aberrant creature, provoking hostility in all creatures around it and taking disadvantage on all Charisma saves and all Charisma rolls except Intimidate, where it receives advantage. Any and all active mutations may be dismissed as a free action, and require a Bonus Action to active unless otherwise stated. 

Unarmored Movement: The Mutator can move across vertical surfaces or liquids on their turn without falling during the move. It must end its movement on a olid surface that can support its weight, but can hang from vertical surfaces.

Inhuman Reflexes: The Mutator can make up to two Reactions per turn.

Consume Biomass: The Mutator's infection is driven by the need to spread and grow, which translates to its host in unpredictable ways. When within 5 ft of a creature that is killed or drops to 0 hit points, the Mutator must make a DC 15 Wisdom saving throw or be driven by hunger to consume the creature as a reaction. Consuming the easily accessible flesh of the creature restores one hit die to the Mutator's total hit dice and provides the opportunity for the Mutator to expend hit dice as if they had just completed a short rest. This effect is not triggered by a construct, undead, or interplanar being's death, and a creature that has been dead for more than one round does not trigger this ability.

Actions

Multiattack. The Mutator may make three attacks on its turn; two claw attacks and a bite attack.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., single target. Hit: 14 (2d10 + 4) slashing damage and 4 (1d8) poison damage. 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 8 (1d8+3) piercing damage + 13 (3d8) acid damage.

Reactions

Retractable Spines. Deal 1d8 piercing damage to any creature that attacks it with a natural weapon or successfully grapples it.

Boneshield: When the Mutator takes damage it may increase its AC by 5 until its next turn. This does not cancel the damage from the initial hit, but may prevent later attacks from landing. While this is in effect, it has disadvantage on Dexterity saving throws.

Description

A humanoid frame rests inside this aberrant creature. Its chitinous skin and strange, enlongated fingers and odd tendons stretched over visible bone plates. Its flesh seems to coil and ripple as if it is somewhere between a liquid and a solid, flexing and stretching with ease.

Monster Tags: ShapechangerFungushumanoidaberration

Habitat: SwampUnderdarkUrban

Cyinni

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