Small Humanoid (Goblinoid), Neutral Evil
Armor Class 14 (leather armor)
Hit Points 12 (2d8 + 1)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +4
Skills Athletics +4, Intimidation +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

 

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashingdamage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2021 5:18:10 PM
1
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

coachmanak

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