Pack Tactics. When the clockwork soldier is within 10 feet of another clockwork soldier, they have advantage on attack rolls.
Equipment. The clockwork soldier can equip any ranged weapon, one-handed melee weapon, or shield that its creator was proficient with. It can also spend 6 hours learning a proficiency from an ally that already has said proficiency. Once one clockwork in a group learns a proficiency it can then spend 1 hour teaching the other clockworks that same proficiency.
Multiattack. The clockwork makes two melee attacks, one with its main hand and one with its off hand.
Unarmed Strike/Shield Bash. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: # (1d4 + 3) bludgeoning damage.
Other Weapon Attacks. +2 proficiency bonus to hit, +3 str. mod. to hit and damage for strength based weapons, and +2 dex. mod. to hit and damage with dexterity based weapons.
Fury Protocol. As a reaction, when the clockwork soldier is brought below 1/2 health, it enters a flurry of strikes making 3 melee attacks, 2 main hand and 1 off hand, if wielding a ranged weapon while taking this reaction, it automatically drops it and makes unarmed strikes.
Description
The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield many weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with weapons, a sword and a shield being the most common armament.
Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are typically 3 to 4 feet tall and weigh about 250 pounds.
Previous Versions
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4/6/2021 7:37:21 PM
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4/6/2021 7:41:37 PM
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