Medium Humanoid, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 25 (1d8)
Speed 30 ft., Swim 0 ft. (Cannot Swim)
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4
Damage Vulnerabilities Fire
Damage Resistances Lightning
Damage Immunities Cold, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft, Passive Perception 12
Languages Is incapable of speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Relentlessness.  Crystal Mind is mindless and relentless. It will always go after their target, and the only way to stop it is to kill it. Even if it is missing its legs or arms, it will constantly try to attack its target.

Aggravated. Crystal Minds are single-minded, they will only attack one target at a time, and it will always be the last person to attract it's attention.

Crystal Poison. If the Crystal Mind cuts the skin of the target, the target must make a DC 10 Constitution saving throw. If the target fails the save they have a 15% chance to get poisoned with the crystal blood. If the target gets effected they must make a DC 6 Constitution save to prevent the Crystal Poison from affecting the mind of the target.

If the target fails this saving throw the poison affects the mind, and the target will attack the nearest target that isn't the Crystal Mind with a physical melee attack.

Innate Spellcasting. The Crystal Mind cannot cast spells, as it is mindless it will only go for physical attacks.

Actions

Scratch. Melee Weapon Attack: +2 to hit, reach 2ft, 1 target. Hit: 5 (1d4 + 1) See Crystal Poison if this hits.

Reactions

Crystal Shards. When attacked with a physical attack, 15% of the time crystals sprout out of the point of contact to try and trap the attacker. Make a DC 10 Dexterity saving throw to try and escape the crystals. If the target gets trapped they are considered grappled and every turn they must make a DC 10 Strength saving throw to escape. Also increases the percentile for Crystal Poison to 20%.

Legendary Actions

The Crystal Mind can only use 1 legendary action as using it will kill the Crystal Mind.

Crystal Explosion (Takes 1 Turn to Prepare). Crystal Mind will spend 1 turn preparing an explosion. It will take 2x damage during its preparation stage, but the Crystal Shards percentile increases to 25%.

If the Crystal Mind finishes its prep, it will release an explosion of crystals in a 60ft sphere around it. Everyone in that area must make a DC 15 Dexterity saving throw to dodge the crystals.

In the event that a target misses the saving throw, the target will take 7 (1D4 + 3) piercing damage. Also, see Crystal Poison.

Description

Crystal minds are people who have been infected with a weird virus that makes them mindless. Crystal Minds are only created when the virus has fully taken control of the person. They have crystals sprouting out all over their bodies that are razor sharp. The crystals are purple/pink tinted and are extremely shiny.

Monster Tags: abberation

Habitat: Urban

WendelGOTD

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