Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.
Ambusher. In the first round of a combat, the Aarakocra has advantage on attack rolls against any creature it surprised.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Slashing damage.
Pushing Gust. The aarakocra targets one creature with 60 ft. That creature must make a dc10 Strength check or be pushed 10 ft. away from the aarakocra.
Description
Aarakocra's in Crixitov are wanderers in the beastlands, nameless thieves and assassins endlessly searching for redemption.
Betrayers of the Air. Aarakocra were created by the djinn to be their perfect servants, eternally loyal, with complete mastery over the element of air. The Aarakocra had one fatal flaw: they were overcome with greed. They longed for wealth and power more than anything else and were willing to do anything to gain it. They betrayed the djinn and were never the same again.
Hapless Wanderers. After betraying the djinn, the Aarakocra were stripped of their previous power and confined to a physical form. They were struck down to the beastlands, becoming lost souls, doomed to wander. The djinn left only a small window of salvation open for them: if they managed to overcome their greed, they may join the djinn.
Natural Assassins. The Aarakocra are gifted assassins due to their natural ability to hide and their swift flight, which is used to dive down from the sky, attack, and make a quick getaway. Their greed attributes to their career as well, and they only take jobs that will pay them well.
Previous Versions
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4/6/2021 8:21:50 PM
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Coming Soon
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Fixed some issues.