Medium Humanoid, Lawful Good
Armor Class 12 studded leather armor
Hit Points 11 (2d8 + 2)
Speed 35 ft.
STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran but cannot speak it, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Glide. When falling at least 10 feet, Cara can spend a reaction to fly up to her speed in one direction as she descends. She lands in an unoccupied space at the end of her movement, and take no falling damage. She cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).

Talons. Cara rolls advantage on Strength (Athletics) checks made to climb any surface her talons could reasonably grip.

Patterned Feathers. Cara has advantage on Dexterity (Stealth) checks when she attempts to hide in a forest.

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

A tawny-feathered swift strig woman from Meadowfen, Cara is the captain of the village militia. She was responsible for assembling the team of villagers who went out to investigate the black plume of smoke that appeared over Meadowfen’s horizon. She endured a harrowing journey to return home and relay Ashbarrow’s fate to Elder Ardwynn. Cara uses the birdfolk militia stat block adjusted with the racial traits of a swift strig. She is lawful good.

The_Hidden

Comments

Posts Quoted:
Reply
Clear All Quotes