Medium Humanoid (Human), Chaotic Evil
Armor Class 13 (none)
Hit Points 63 (10d8 + 18)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws INT +5, WIS +4
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Cursed Necromancer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, chill touch, mage hand, poison spray

1st level (4 slots): bane, charm person, false life, inflict wounds

2nd level (2 slots): hold person, suggestion

3rd level (1 slot): vampiric touch

 

Actions

Staff. Melee Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

This Necromancer has been cursed by the Bloodthirsty Necklace to keep the altar in a Temple located outside of Swamptide wet with blood. If the altar dries the necklace tightens until she dies and it waits for the next person to pick it up.

Lair and Lair Actions

On round one of combat at initiative 20, not including a surprise round if there is one, The Cursed Necromancer raises one Ghoul from the dead to fight with her.

Once The Cursed Necromancer drops below half HP or the Ghoul dies, on initiative 20 she will raise 3 Zombie from the dead.

Monster Tags: NPC

Habitat: SwampUrban

RagnartheRed397

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