Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite while it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Plant Camouflage. The alluminte has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Grass Blade. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.
Thorn Dart. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.
Description
An ambulatory plant half the size of a halfling slashes out with its grass blades. Its peeling skin, its hair of sprouts, and its svelte, nimble physique allude to its fey origins. The odor of onions and garlic wafts from it as it advances.
Nature's Gardeners. Alliumites feel a supernatural compulsion to plant chives, garlic, and other wild herbs wherever they go. This instinctive imperative makes them well-suited as gardeners. Though their wild gardens might look haphazard to the untrained eye, an alliumite knows exactly where each individual seed and sprout is planted. Woodland animals and benevolent fey creatures can find sustenance and shelter in these plant sanctuaries, but woe to those who threaten or damage anything planted within an alliumite garden.
Capable Combatants. Alliumites are exceptionally nimble. With razor-edged grass scimitars and darts made of thorns, they can overwhelm even a well-prepared adventurer. Able to dig through the ground almost as easily as walk and with penchant for hidden and quiet movement, an alliumite can sneak up on anyone. If one of the onion folk is harmed in battle, it releases a stench that can make eyes water and temporarily cause blindness. Some say the stench can be so powerful as to even induce retching.
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Posted Jan 4, 2023This a really cool idea! That said, though I may be thinking of Magic: The Gathering syntax, I'm pretty sure the Tearful Stench ability ought to be phrased starting with the trigger of taking damage and then explaining the area and save.
EDIT: Because it's stated in the general ability section, and not as a reaction or anything. Otherwise that could make sense. Maybe.