Small Plant, Chaotic Neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., Burrow 20 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +3, Stealth +6, Survival +3
Senses Darkvision 60 ft, Passive Perception 13
Languages Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite while it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Plant Camouflage. The alluminte has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Actions

Grass Blade. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.

Thorn Dart. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.

Description

An ambulatory plant half the size of a halfling slashes out with its grass blades. Its peeling skin, its hair of sprouts, and its svelte, nimble physique allude to its fey origins. The odor of onions and garlic wafts from it as it advances.

Nature's Gardeners. Alliumites feel a supernatural compulsion to plant chives, garlic, and other wild herbs wherever they go. This instinctive imperative makes them well-suited as gardeners. Though their wild gardens might look haphazard to the untrained eye, an alliumite knows exactly where each individual seed and sprout is planted. Woodland animals and benevolent fey creatures can find sustenance and shelter in these plant sanctuaries, but woe to those who threaten or damage anything planted within an alliumite garden.

Capable Combatants. Alliumites are exceptionally nimble. With razor-edged grass scimitars and darts made of thorns, they can overwhelm even a well-prepared adventurer. Able to dig through the ground almost as easily as walk and with penchant for hidden and quiet movement, an alliumite can sneak up on anyone. If one of the onion folk is harmed in battle, it releases a stench that can make eyes water and temporarily cause blindness. Some say the stench can be so powerful as to even induce retching.

Monster Tags: plantfey

KingQball

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