Medium Humanoid (Elf), Chaotic Evil
Armor Class 14 No Armour
Hit Points 25 (6d8 + 4)
Speed 35 ft.
STR
13 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +5, WIS +3, CHA +6
Skills Acrobatics +3
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft, Passive Perception 13
Languages Abyssal, Elvish, Undercommon Elvish, Undercommon, Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Fearless Berserkers, Skilled Dancers

Dancer's Skill. Ranged attacks upon the Harlequin have a disadvantage.

Fey Ancestry BR, pg. 23

You have an advantage on saves against being charmed, and magic can’t put you to sleep.

 Superior Darkvision PHB, pg. 24

You can see in darkness (shades of gray) up to 120 ft.

Sunlight Sensitivity PHB, pg. 24

You have a disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Drow Magic PHB, pg. 24
Faerie Fire(Cantrip)
Dancing Lights(Cantrip)
Darkness(Cantrip)
Levitate(Cantrip, self only)
 
Drow Weapon Training PHB, pg. 24

You have proficiency with rapiers, shortswords, and hand crossbows.

Two-Weapon Fighting: They can attack twice, once with each weapon.

Spellcasting. The Harlequin is a 2nd-level spellcaster.

Actions

Action Name. Dance of Death

Multiattack. The drow makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one or two targets. Hit: 1d6+2 piercing damage plus (2d4) poison damage.

Action Name. Clean Sweep

The Black Harlequin attempts to sweep their opponent's legs from under them. Then punches the target in the throat, Make a DC 12 Dex Save to avoid being knocked prone and taking damage. Unarmed Melee Attack, Single Target, Hit: 1d4+2 (Target gets a disadvantage to spell hit checks next turn.)

Bonus Actions

They have no bonus actions.

Reactions

(1 Reaction) Parry. The Harlequin adds 2 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

(1 Reaction) Finessed disengage. Harlequins, with a successful DC 12 Acrobatics check, are able to use a reaction to move back 5ft from the target.

Description

Black Harlequins are highly trained Elves (All races and types, mainly Drow.) and are the main fighting force of the "Dark Chosen" Cultists. The Harlequins are Dressed in Entertainer's attire and wear no armour. On their faces, they wear dramatic themed masks which are ornately painted to hide their identities. Unwavering and uncaring, they have given their lives over to the Elder Evil's and kill in their name.

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2021 3:16:34 AM
4
0
5e
Coming Soon

Monster Tags: humanoid

Habitat: CoastalForestGrasslandUnderdarkUrban

CDNSnowDay

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