Medium Elemental, Neutral
Armor Class 18 plate
Hit Points 127 (17d8)
Speed 30 ft., burrow 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech one language of its creators choice
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic weapon. The myrmidon’s weapon attacks are magical.

Wind susceptibility. If any sort of wind attack hits the myrmidon, it takes 1d4 extra points of cold damage

 

Actions

Multiattack. The myrmidon makes three greatsword attacks

Greatsword. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 7 (2d6 +4) slashing damage

Acidic strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 11 (2d10) acid damage. A target that is hit by one or more of these attacks must make a DC 15 Constitution or be paralyzed. The target must make a save at the end of its turn. If the target succeeds, the paralysis ends. If they fail, the paralysis will continue until a success is made.

 

Description

Acid plate armor must be made from electrum  

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2021 5:03:17 AM
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Monster Tags: Elemental

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