Armor Class
18
plate
Hit Points
127
(17d8)
Speed
30 ft., burrow 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Deep Speech one language of its creators choice
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Magic weapon. The myrmidon’s weapon attacks are magical.
Wind susceptibility. If any sort of wind attack hits the myrmidon, it takes 1d4 extra points of cold damage
Actions
Multiattack. The myrmidon makes three greatsword attacks
Greatsword. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 7 (2d6 +4) slashing damage
Acidic strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 11 (2d10) acid damage. A target that is hit by one or more of these attacks must make a DC 15 Constitution or be paralyzed. The target must make a save at the end of its turn. If the target succeeds, the paralysis ends. If they fail, the paralysis will continue until a success is made.
Description
Acid plate armor must be made from electrum
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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4/7/2021 5:03:17 AM
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2
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1
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Coming Soon
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