Magic weapon. The myrmidon’s weapon attacks are magical.
Wind susceptibility. If any sort of wind attack hits the myrmidon, it takes 1d4 extra points of cold damage
Multiattack. The myrmidon makes three greatsword attacks
Greatsword. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 7 (2d6 +4) slashing damage
Acidic strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 11 (2d10) acid damage. A target that is hit by one or more of these attacks must make a DC 15 Constitution or be paralyzed. The target must make a save at the end of its turn. If the target succeeds, the paralysis ends. If they fail, the paralysis will continue until a success is made.
Description
Acid plate armor must be made from electrum
Previous Versions
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4/7/2021 5:03:17 AM
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Coming Soon
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