Medium Humanoid, Any Non-Lawful Alignment
Armor Class 14 (chain shirt)
Hit Points 23 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common (any one language)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft, one target: Hit: 9 (1d12+3) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft, one target: Hit: 6 (1d6+3) slashing damage.

Reactions

Blooded Attack. When the marauder reaches half hit points, it make a greataxe weapon attack against the closest creature. If that attack hits, the target must succeed on a DC 13 Str saving throw or be knocked prone.

Description

Bandit Marauders are tough warriors that prize themselves on their strength. They serve as shock troops and muscle for their group. Many bandit captains highly value them for their natural ability to intimidate people and often use them as thugs. 

Monster Tags: humanoid

Communist_Dragon

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