Armor Class
14
(chain shirt)
Hit Points
23
(4d8 + 8)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
11
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Passive Perception 11
Languages
Common (any one language)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft, one target: Hit: 9 (1d12+3) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft, one target: Hit: 6 (1d6+3) slashing damage.
Reactions
Blooded Attack. When the marauder reaches half hit points, it make a greataxe weapon attack against the closest creature. If that attack hits, the target must succeed on a DC 13 Str saving throw or be knocked prone.
Description
Bandit Marauders are tough warriors that prize themselves on their strength. They serve as shock troops and muscle for their group. Many bandit captains highly value them for their natural ability to intimidate people and often use them as thugs.
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Posted Dec 2, 2021bru