Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)bludgeoning damage.
Description
These Drakes have smooth gem like scales that look to be made out of sapphires. Around the top of its head is floating scales in the shape of a crown.
Sense of Family. These Drakes see Umeo as their father and master. They do not see him as a god. Umeo allows them to call him father but he still finds it rather weird. This sense of family does not extend to other drakes. They see drakes of other types as lower life forms and mindless beast.
Tactics of the Voiceless. The drakes work together like a unit. They tell each other where they are in the area using their telepathy. Five Drakes will go out on a patrol and run in around the region in a diamond formation and stay within 6-ft of each other. The Drake in the center acts as the commander for the patrol.
Smart like a Man. When Umeo created his drakes he made sure they were smarter then any other drake. He wanted them to be smart enough to match a commoner in a game of chess.
Comments