Large Dragon, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 168 (16d8 + 80)
Speed 40 ft., Fly 80 ft., Climb 35 ft.
STR
20 (+5)
DEX
15 (+2)
CON
23 (+6)
INT
15 (+2)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws DEX +6, CON +10, WIS +4, CHA +9
Skills History +6, Perception +8, Stealth +4
Damage Resistances Force
Damage Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). 

Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

A Blue Dragon-Soul's Lair

Blue dragon-souls are the most lonesome of their kind, and tend to live in abandoned ruins on mountains. These usually have an overlook over a village, and the blue dragon-soul makes sure its own home is seen from the village in hopes of drawing friendly visitors.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
  • The dragon hides among its secret passages to watch visitors in its domain. If they appear friendly, at least to one another, it shows itself as a human. If not, then it shows up as a dragon, hoping to intimidate them and so gain their respect.

 

Habitat: Mountain

Fern114

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