Large Undead, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 100 (9d10 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Cold
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Cleave. If the Skeleton makes a Greataxe attack and hits, it can make a second greataxe attack against a different target within 10'.

Burning Bones. If a creature makes an unarmed strike or grapple check against the Burning Minotaur Skeleton, they immediately take 1d10 fire damage.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) slashing damage + [roll]1d10[/roll] fire damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Habitat: Underdark

Binxiboi

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