Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Cleave. If the Skeleton makes a Greataxe attack and hits, it can make a second greataxe attack against a different target within 10'.
Burning Bones. If a creature makes an unarmed strike or grapple check against the Burning Minotaur Skeleton, they immediately take 1d10 fire damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) slashing damage + [roll]1d10[/roll] fire damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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