Large Giant, Chaotic Neutral
Armor Class 13 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
8 (-1)
Skills Survival +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 5) piercing damage.

Description

Coast Giants are lazy, superstitious behemoths. While much larger than ogres, they are slightly smaller and weaker than hill giants. Rather than try to fight against their stronger kin for a more prestigious social standing, they took to the sea in search of more fruitful lands where the competition is much weaker and smaller than them. They are most commonly found in tropical regions, living off the land. They believe very strongly that their deity led them to whatever tropical paradise they inhabit, and do not take kindly to non believers. Another more rare sight, however, is a crew of coast giants piloting one of their colossal sailing vessels. 

Habitat: ArcticCoastalDesertForest

Terrod47

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