Medium Fiend, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft., Swim 50 ft., Climb 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Skills Acrobatics +5, Perception +5, Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Understands Primordial but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Blight Pox. The hound transmits a disease to any creature that encounters it, after every encounter one must pass a DC 15 Con save or contract the disease, Lose 1d6 cha per day, at zero cha the player dies and becomes a new belch hound.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Belch (Recharge 5–6). The hound exhales acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.

Description

Acid-breathing froglike hounds that take the form of powerful dogs, belch hounds roam Blight Town in the Swamp of Oblivion.

Habitat: SwampUnderdark

Mad_Saulot

Comments

Posts Quoted:
Reply
Clear All Quotes