Gargantuan Plant, Chaotic Evil
Armor Class 13 Natural
Hit Points 400 (36d12 + 80)
Speed 40 ft., Due to it’s inability to walk it has learnt to burrow to more powerful Valium sources
STR
23 (+6)
DEX
7 (-2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +9, CHA +5
Damage Immunities Poison, Psychic
Senses Blindsight Due to having no eyes it has to know where it’s enemies are, Passive Perception 14
Languages All Communication is entirely psychic so any players with a psychic block item can’t hear the Cresvene It was born knowing
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Purified Bloom. When using this ability the plant closes up and takes +30 damage on its turn, after 1d4 of its turns it blossoms gaining 200 health. While closed up it gets 15 AC.

Fool’s Nectar. Upon encountering the plant it looks completely inanimate and has nectar flowing from the tips of it petals, this is to be described as “Beautiful oozing gold drops falling gracefully from the petals” if a player try’s to come in contact with the ooze the receive the charmed effect. (Strength of the charm is decided by Dungeon Master)

Illusion Of Inanimation. Upon encountering the plant it looks completely inanimate apart from its suspicious size, once the players are within 12ft of the plant make them roll a DC17 Wisdom Saving Throw. If the throw is failed the plant gets a surprise bonus on its first attack.

Actions

Vallidum Gasses. The Cresvene releases a powerful gas formed by the Vallidum in the soil required for it to grow with a diameter of 10ft. Due to Vallidum’s unstable nature the effect it has can vary, roll a 1d6 for the effect. 1 = Poison DC13 Con saving throw, 2 Sleep DC14 Con saving throw, 3 Nausea DC15 Con saving throw, 4 None, 5 Petrified DC14 Cha saving throw, 6 Leech (take 1d20 health from player and add to Cresvene)

Wrap. Melee Attack: 8+3 to hit, reach 12 ft., 1 target. Hit: 32 (2d12 + 8) Bludgeoning damage. 

Leaf Scythe. Melee Attack: 12+2 to hit, reach 12 ft., 3 targets. Hit: 15 (2d6 + 3) Slashing damage.

Saggita Ray. Ranged Attack: 12+2 to hit, range 60 / 100 ft., 6ft radius. Hit: 25 (2d10 + 5) force damage.

Seed Mortar. Ranged Attack: 14+2 to hit, range 10/25 ft., 10ft radius. Hit: 42 (4d10 + 2) Bludgeoning damage.

Reactions

Psychic Mirror. The Cresvene reverses any psychic attacks on it’s opponent with halved damage. Due to this the Cresvene takes no damage from the attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Cresvene has taken many lives before, fooling it’s prey with it’s luscious golden nectar entrancing them before devouring them. The Cresvene has been known to split parties, wipeout company’s even destroyed colonies.

Lair and Lair Actions

The Cresvene doesn’t have a lair

Monster Tags: plant

Habitat: CoastalForestGrasslandSwamp

ThatFireThough

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