Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Anfril's Guardian. Ammit gets 3 actions.
Combat Knowledge. Whenever Ammit is within 5ft of his master, he gains an extra attack
Lead Us To The After-Life. Whenever 2 or more hostile creatures are within 10ft of Ammit, He gains 2 actions
Sworn To Undeath. Ammit must perform a different attack for each action
The Hands Of Anfril. Melee weapon attack: Ammit's arm reaches out extending its claws 10ft releasing a flurry of slashes. Damage, 10d6+6
The Jaws Of Judgment. Melee weapon attack: Ammit's jaws open to reveal 3 sets of razor sharp teeth. If the target is undead they are instantly devoured and sent to be judged in Hel. Damage, 5d12+6.
The Dark side Of The Sands. Ranged weapon attack: Ammit's jaws open, from deep within a dark energy swirls acting as a sort of breath attack. Range 50ft cone. Damage, 15d6 umbral damage.
The Leg Of Death. Melee weapon attack: Ammit swings around and strikes the foe with his back legs. Each toe becomes a foot long needle striking the key nerves of the creature targeted. +6 to hit, the creature struck must make a DC 20 con save or be paralyzed by the mummy dust. the creature also takes 8d10 piercing damage even if they succeeded the save.
Soul Reaver. Ranged weapon attack: Ammit calls upon 4 lost souls from the abyss and hurls them at a creature within sight. Or as long as someone else who can see them tells Ammit of their location. the souls will seek out the creature dealing 4d8 spirit damage. you must role for each soul.
Descend unto Hel. Melee weapon attack: Ammit roles on his back for scratches appearing to be so sweet and cute but as soon as he is touched he becomes the most haunting creature one could see. All creatures of the masters choice must succeed on a contested charisma save or they fall to the sweetness of Ammit's false face. If they fail they are taken to bowels of Hel but in an instant they are taken back having been pummeled by the trapped souls of Hel. Roll a d20 to determine how many d6 to role for damage.
Bag Of The Underworld. Once per day Ammit may call into the abyss and pull an entity from Hel to use as a mindless servant. roll a d20 to determine what is summoned.
1. A single soul that explodes on contact dealing 1d4-2 his name is Reggie and somehow isn't mindless
2. Zombie
3. Skeleton
4. Will-o'-Whisp
5. Wight
6. Mummy
7. Ghast
8.Vampire spawn
9. Ghost
10. Wraith
11. Ghoul
12. Zombie Ogre
13. Specter
14. Minotaur Skeleton
15. Skin kite
16. Traxmeous
17. Zombie Beholder
18. Mummy Lord
19. Lich
20. Conquest
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