Large Beast, Unaligned
Armor Class 19 (natural armor)
Hit Points 256 (2d8 + 2)
Speed 50 ft., Swim 100 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
22 (+6)
WIS
30 (+10)
CHA
20 (+5)
Senses Passive Perception 22
Languages Common Ammit can Speak and understand any language if he choses --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Anfril's Guardian. Ammit gets 3 actions.

Combat Knowledge. Whenever Ammit is within 5ft of his master, he gains an extra attack

Lead Us To The After-Life. Whenever 2 or more hostile creatures are within 10ft of Ammit, He gains 2 actions

Sworn To Undeath. Ammit must perform a different attack for each action

Actions

The Hands Of Anfril. Melee weapon attack: Ammit's arm reaches out extending its claws 10ft releasing a flurry of slashes. Damage, 10d6+6 

The Jaws Of Judgment. Melee weapon attack: Ammit's jaws open to reveal 3 sets of razor sharp teeth. If the target is undead they are instantly devoured and sent to be judged in Hel. Damage, 5d12+6.

The Dark side Of The Sands. Ranged weapon attack: Ammit's jaws open, from deep within a dark energy swirls acting as a sort of breath attack. Range 50ft cone. Damage, 15d6 umbral damage.

The Leg Of Death. Melee weapon attack: Ammit swings around and strikes the foe with his back legs. Each toe becomes a foot long needle striking the key nerves of the creature targeted. +6 to hit, the creature struck must make a DC 20 con save or be paralyzed by the mummy dust. the creature also takes 8d10 piercing damage even if they succeeded the save.

Soul Reaver. Ranged weapon attack: Ammit calls upon 4 lost souls from the abyss and hurls them at a creature within sight. Or as long as someone else who can see them tells Ammit of their location. the souls will seek out the creature dealing 4d8 spirit damage. you must role for each soul.   

Descend unto Hel. Melee weapon attack: Ammit roles on his back for scratches appearing to be so sweet and cute but as soon as he is touched he becomes the most haunting creature one could see. All creatures of the masters choice must succeed on a contested charisma save or they fall to the sweetness of Ammit's false face. If they fail they are taken to bowels of Hel but in an instant they are taken back having been pummeled by the trapped souls of Hel. Roll a d20 to determine how many d6 to role for damage.

Mythic Actions

Bag Of The Underworld. Once per day Ammit may call into the abyss and pull an entity from Hel to use as a mindless servant. roll a d20 to determine what is summoned.

1. A single soul that explodes on contact dealing 1d4-2 his name is Reggie and somehow isn't mindless 

2. Zombie

3. Skeleton

4. Will-o'-Whisp

5. Wight 

6. Mummy

7. Ghast

8.Vampire spawn

9. Ghost

10. Wraith

11. Ghoul

12. Zombie Ogre

13. Specter

14. Minotaur Skeleton

15. Skin kite

16. Traxmeous

17. Zombie Beholder

18. Mummy Lord

19. Lich

20. Conquest

Monster Tags: Misc Creature

Habitat: DesertUrban

PorkBot99

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