Keen Hearing. The Nanuuk has advantage on Wisdom checks (Perception) that rely on hearing.
Paralyzing Poison Antlers. The Nanuuk has poison deposits in its antlers and on a successful attack the target must succeed on a DC 13 CON save or take 1d10 of poison damage and become poisoned and halve it's movement or take half damage and avoid all other affects
Charge. If the Nanuuk moves at least 15 feet straight toward a target and then hits it with an antler attack on the same turn the target takes an extra 2d4 piercing damage
Multiattack. The Nanuuk take two attacks one with it's antlers and on with it's hooves
Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) [piercing] damage.
Hooves. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 8(2d4 + 4) [bludgeoning] damage.
As a bonus action the Nanuuk can take the disengage action
Description
Looking like a very large Elk the Nanuuk stands about 7 feet high with an additional 2 feet from their antlers. Their antlers are their most defining attribute with dark red sap like liquid clinging to the outside gives the appearance that their antler are covered in blood. They travel in small groups of three to five with one Alpha male and the rest females. In the spring the clack of antlers is common as Males fight for control over females.
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