Brave Bird. If Aereon is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
Feather Dance. Aereon doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Tailwind. Whenever Aereon fly's by another creature, a strong gust of wind blows against them, the creature must make a DC 16 STR save or fall prone.
Multiattack. Aereon makes one Drill Peck attack and one Wing Attack and Roost if available.
Drill Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 18 (3d8 + 5) piercing damage.
Wing Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (4d4+5) slashing damage.
Roost (Recharge 6). Aereon slows its breathing and movement allowing it to regain 9 (2d8) healing.
Hurricane (Recharge 5-6). A very strong wind is summoned by Aereon, any creature within a 30ft cube must make a DC 16 STR save or take 28 (8d6) bludgeoning damage and fall prone. Half on a success and no prone condition.
Aeroblast. Aereon can use it's reaction to deflect or catch the missile when it is hit by a ranged weapon attack. When it do so, the damage it takes from the attack is reduced by 1d10 + 5. If the damage is reduced to 0, it can catch the missile hurl the missile back at the attacker (1d20+6 to hit).
Previous Versions
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4/8/2021 4:26:33 AM
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Coming Soon
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