Small Beast, Any Alignment
Armor Class 16 Natural Armor
Hit Points 70 (20d6)
Speed 40 ft., Walk 35 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, INT +5
Skills Acrobatics +8
Senses Darkvision 60, Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave Bird. If Aereon is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

Feather Dance. Aereon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Tailwind. Whenever Aereon fly's by another creature, a strong gust of wind blows against them, the creature must make a DC 16 STR save or fall prone.

Actions

Multiattack. Aereon makes one Drill Peck attack and one Wing Attack and Roost if available.

Drill Peck. Melee Weapon Attack: +6 to hit, reach  5  ft., 1 target. Hit: 18 (3d8 + 5) piercing damage. 

Wing Attack. Melee Weapon Attack: +6 to hit, reach  5  ft., 1 target. Hit: 15 (4d4+5) slashing damage.

Roost (Recharge 6). Aereon slows its breathing and movement allowing it to regain 9 (2d8) healing.

Hurricane (Recharge 5-6). A very strong wind is summoned by Aereon, any creature within a 30ft cube must make a DC 16 STR save or take 28 (8d6) bludgeoning damage and fall prone. Half on a success and no prone condition.

Reactions

Aeroblast. Aereon can use it's reaction to deflect or catch the missile when it is hit by a ranged weapon attack. When it do so, the damage it takes from the attack is reduced by 1d10 + 5. If the damage is reduced to 0, it can catch the missile hurl the missile back at the attacker (1d20+6 to hit).

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2021 4:26:33 AM
0
1
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Coming Soon
momo46

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