Small Humanoid (Kobold), Chaotic Neutral
Armor Class 12
Hit Points 10 (4d6 - 4)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
9 (-1)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +1, WIS +4
Skills Perception +4, Survival +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic, Thieves' Cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. Bingbong has advantage on Wisdom (Perception) that rely on smell.

Sunlight Sensitivity. While in sunlight, bingbong has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. Bingbong has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Nimble Escape. Bingbong can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.

Actions

The Ultracrap Catapoop of Mythical Shit Throwing. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 3 bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of bingbong's turn.

Description

Bingbong, is just one of many kobolds who live beneath the cities of Valar, his home turf being the arcane city of Archstone where he explores the sewers as well as collecting trash.

With an encyclopedic knowledge of the sewers layout, if you need a guide through the sewers... Bingbong's your kobold.

Monster Tags: Kobold

Habitat: Urban

redwing2773

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