Medium Undead, Neutral Evil
Armor Class 8
Hit Points 35 (5d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Necromantic Energy. Gains immunity to necromantic and resistance to non-magical bludgeoning damage.

Vile Ichor. If bitten by the zombie you must make a Constitution saving throw with a DC of 14 or be poisoned. This poison halves all healing gained for three rounds.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. From open wounds flows a purple necromantic ichor. The eyes emanate a dark purple color. 

Habitat: Urban

StumblingDrunks

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