Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Necromantic Energy. Gains immunity to necromantic and resistance to non-magical bludgeoning damage.
Vile Ichor. If bitten by the zombie you must make a Constitution saving throw with a DC of 14 or be poisoned. This poison halves all healing gained for three rounds.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Description
Undead zombies move with a jerky, uneven gait. From open wounds flows a purple necromantic ichor. The eyes emanate a dark purple color.







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