Light of Truth. Everywhere the Zone Sweeper looks with it's lantern like head a cone of light is projected, every creature in said light is under the effect of Zone of Truth.
Call for Aid. When threatened Zone Sweepers begin emitting a high pitched ringing alerting all Empyron units within 500 ft. to their location.
Zone Sweepers never get Bonus Actions.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zone Sweepers generally look like bats and owls made of bronze, gold, steel, or silver for their body but they have large conical lantern heads mounted on them instead of a more natural looking face. These constructs are often paired with Empyron Guardians for questioning suspicious persons but have been known to take independent sweeps of their regions to search for anything out of place with their unusually keen hearing.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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