Large Aberration, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 10 ft., climb 10 ft.
STR
18 (+4)
DEX
8 (-1)
CON
17 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +7, INT +7, WIS +7, CHA +6
Skills Perception +7, Stealth +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Telepathy 30 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the urophion remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils. The urophion can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the urophion, but reduces its number of tendrils. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. A lost tendril regrows after 24 hours.

Magic Resistance. The urophion has advantage on saving throws against spells and other magical effects.

Spider Climb. The urophion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting (Psionics). The urophion's innate spellcasting ability is Intelligence (spell save DC 15). The urophion can innately cast the following spells, without providing material components:

At will: detect thoughts, suggestion

Actions

Multiattack. The urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril. Melee Weapon Attack: +8 to hit, reach 50 ft., one creature. Hit: 5(1d4 + 3) psychic damage and the target is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be [condition]stunnded[/stunned] until the end of the urophion's next turn. Until this grapple ends, the urophion can automatically hit the target with its tendril, and the roper can't make the same tendril attack on other targets.

Extract Brain. Melee Weapon Attack: +8 to hit, reach 5 ft., one incapacitated humanoid grappled by the urophion. Hit: 55 (10d10)piercing damage. If this damage reduces the target to 0 hit points, the urophion kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5-6). The urophion magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 21 (4d8 + 3) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reel. The urophion pulls each creature grappled by it up to 30 feet straight toward it.

Description

When a roper is infected with an illithid tadpole, it transforms into a urophion. They are created by the mind flayers to serve as guards. A urophion sees itself as intelligent equals to the mind flayer, but are treated as social outcasts and are usually shunned and ignored by other illithids. This may cause some urophion to become insane. Others may escape their servitude, and wander off into the Underdark. If they encounter an intelligent creature, they may not automatically be hostile, as it longs to have a decent conversation. That is, until it begins to crave its brain.

Habitat: Underdark

Malevelon

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