Clad In Crud: The Waste Knight has armor made of random trash. When a player attacks the Knight, they have disadvantage and will deal 2 less damage on a hit. There is a 20% chance that the player will lose their weapon in the knight's armor of trash.
Junkwalker: The knight, when in an area with lots of trash, fleas, or scrap, gets advantage and a plus 2 bonus to their armor class. Small Spellcaster: The knight can only cast one spell, but has unlimited spell slots: Inflict wounds
Waste: The Waste Knight pumps out five pieces of trash. Ranged Weapon Attack: +3 to hit, reach 5 ft., 5 targets. Hit: 10 (2d6+3) bludgeoning damage
Waste Glaive. The Knight strikes an adventurer with their Glaive. Melee Weapon Attack: + 5 to hit, reach 4 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage
Shoulder Boulder: The Knight uses two shoulder turrets to fire out two flaming boulders. RangedWeapon Attack: 1 to hit, range 10/20 ft., 2 targets. Hit: 8 (1d8 + 2) fire damage.
Waste Barrier. The Knight forms a large barrier of waste around his body. It increases his armor class by one, and if anyone is attacking him with a spell, it sinks into his armor. He can use it next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Waste Knight is a knight that wanders the land, usually with 2 or 3 others and 3 Waste Dogs. They are usually created in large slag heaps by artificers. Occasionally, a waste knight may become a servant to a powerful being, whether it may be a vengeful corby wizard, or a violent goliath fighter. Waste Knights tend to age like humans. Waste Knights look like a normal knight, except with dents in their armor, and their armor is a rusty brown with lots of trash piling against it. A hot glow comes from under its helmet. It is a waste knight code of honor to never remove their helmet.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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