Medium Construct, Chaotic Neutral
Armor Class 16 Plate armor
Hit Points 78 (10d12 + 13)
Speed 30 ft., Waste Knights usually will have a slight limp
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +8
Skills Survival +20
Damage Resistances Fire
Damage Immunities Cold, Poison, Psychic
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses Darkvision, Truesight, Passive Perception 18
Languages Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Clad In Crud: The Waste Knight has armor made of random trash. When a player attacks the Knight, they have disadvantage and will deal 2 less damage on a hit. There is a 20% chance that the player will lose their weapon in the knight's armor of trash.

Junkwalker: The knight, when in an area with lots of trash, fleas, or scrap, gets advantage and a plus 2 bonus to their armor class. Small Spellcaster: The knight can only cast one spell, but has unlimited spell slots: Inflict wounds

Actions

Waste: The Waste Knight pumps out five pieces of trash. Ranged Weapon Attack: +3 to hit, reach 5 ft., 5 targets. Hit: 10 (2d6+3) bludgeoning damage

Waste Glaive. The Knight strikes an adventurer with their Glaive. Melee Weapon Attack: + 5 to hit, reach 4 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage

Shoulder Boulder: The Knight uses two shoulder turrets to fire out two flaming boulders. RangedWeapon Attack: 1 to hit, range 10/20 ft., 2 targets. Hit: 8 (1d8 + 2) fire damage.

Reactions

Waste Barrier. The Knight forms a large barrier of waste around his body. It increases his armor class by one, and if anyone is attacking him with a spell, it sinks into his armor. He can use it next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Waste Knight is a knight that wanders the land, usually with 2 or 3 others and 3 Waste Dogs. They are usually created in large slag heaps by artificers. Occasionally, a waste knight may become a servant to a powerful being, whether it may be a vengeful corby wizard, or a violent goliath fighter. Waste Knights tend to age like humans. Waste Knights look like a normal knight, except with dents in their armor, and their armor is a rusty brown with lots of trash piling against it. A hot glow comes from under its helmet. It is a waste knight code of honor to never remove their helmet. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticDesertForestGrasslandHillMountainSwampUnderdarkUrban

gnoll5e

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