Medium Humanoid, Unaligned
Armor Class 18 (Natural Armor)
Hit Points 68 (8d8 + 32)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
17 (+3)
Saving Throws CON +7
Skills Athletics +5, Intimidation +6, Stealth +4
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire
Senses Tremorsense 25 ft., Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the warrior is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Actions

Multiattack. the warrior makes 3 melee attacks.

Crystal Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) slashing damage, and the sword explodes, forcing all creatures in a 5 foot sphere centered on the warrior to make a DC 13 dexterity saving throw, taking 3 (1d6) piercing damage on a failed save, or half as much on a successful one.

Crossbow. RangedWeapon Attack: +4 to hit, range 60/180 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Crystal Shatter. when the warrior takes damage, it can use it's reaction to force all creatures in 5 foot sphere centered on it to make a DC 13 dexterity saving throw. a creature takes 5 (1d10) piercing damage on a failed save, or half as much on a successful one.

HomebrewMindFlayer

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