Fire Absorption. Whenever the warrior is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Multiattack. the warrior makes 3 melee attacks.
Crystal Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) slashing damage, and the sword explodes, forcing all creatures in a 5 foot sphere centered on the warrior to make a DC 13 dexterity saving throw, taking 3 (1d6) piercing damage on a failed save, or half as much on a successful one.
Crossbow. RangedWeapon Attack: +4 to hit, range 60/180 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
Crystal Shatter. when the warrior takes damage, it can use it's reaction to force all creatures in 5 foot sphere centered on it to make a DC 13 dexterity saving throw. a creature takes 5 (1d10) piercing damage on a failed save, or half as much on a successful one.
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