Small Beast, Unaligned
Armor Class 13
Hit Points 30 (8d6 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Were Rabbit has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Were Rabbit has advantage on an attack roll against a creature if at least one of the Were Rabbit's allies is within 5 feet of the creature and the ally isn't incapacitated.

Multi-attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6(2d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.

Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.

Description

The Were Rabbit always travels in packs

When you approach this creature it will look like a standard rabbit.

When attacked however it will transform with its claws and teeth enlarged and antlers appearing on its head and will attack everyone in sight

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

Namelesfear

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