Keen Smell. The Were Rabbit has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The Were Rabbit has advantage on an attack roll against a creature if at least one of the Were Rabbit's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multi-attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6(2d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.
Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.
Description
The Were Rabbit always travels in packs
When you approach this creature it will look like a standard rabbit.
When attacked however it will transform with its claws and teeth enlarged and antlers appearing on its head and will attack everyone in sight
Comments