Huge Aberration, Unaligned
Armor Class 17 (natural armor)
Hit Points 37 (5d12 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
13 (+1)
WIS
17 (+3)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Blindsight, Passive Perception 17
Languages Abyssal, Celestial, Deep Speech, Primordial, Telepathy --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Aberrant Knowledge:  can read, speak and understand abyssal, common, deep speech, primordial, and celestial

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Tentacle: 1d8 bludgeoning damage and can grapple an enemy on a nat 20

Eldritch breath: can fire an eldritch breath attack dealing 1d10 psychic damage

Claw: 1d4 slashing damage

Multiattack: can attack 2 times per turn (either a claw and bite or a breath and bite)

Monster Tags: Misc Creature

Habitat: ForestHill

BrimstoneGoblin

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