Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Caretaker. The war doctor gives emergency medical treatment to a wounded creature it can touch. The creature regains hit points equal to 2d8 + the creature's maximum number of hit die. A creature that regains hit points in this way cannot do so until it finishes a long rest.

Antitoxin (3/day). The war doctor carries 3 doses of antitoxin (as described on page 151 of the PHB) and can administer these doses to another creature as an action.

Description

The soldiers who brave the frontlines of war to save rather than kill. War doctors provide first aid to wounded soldiers and drag them out of harm's way. Most soldiers will avoid harming enemy doctors, a common code of conduct and a showing of respect. The doctors themselves also enforce this by refusing care to those who attack their colleagues. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2021 6:46:25 AM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

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