Armor Class
11
Natural Armor
Hit Points
83
(6d20 + 1)
Speed
40 ft.
STR
11
(+0)
DEX
17
(+3)
CON
12
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
WIS +4
Damage Vulnerabilities
Slashing
Damage Resistances
Force, Psychic
Condition Immunities
Charmed
Senses
Passive Perception 20
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Blessing. Alice may heal herself or any nearby ally. (1d20)
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. (1d6 + 2) Slashing damage.
Palm Strike. Melee Weapon Attack: +1 to hit, reach 15 ft., 1 target. Two attacks. (2d6 + 1) Force damage.
Description
Purple, layered hair tight in a bun reveals a bony, lively face. Bright sapphire eyes set concealed within their sockets. A gunshot left a mark reaching from the top of the right cheek, running across the nose and ending on her left cheekbone, and leaves a burning memory of her fortunate survival. Fancy clothes and fairly expensive shoes are normal for Alice, as she is very wealthy.
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