Medium Humanoid (Human), Lawful Evil
Armor Class 11 Natural Armor
Hit Points 83 (6d20 + 1)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws WIS +4
Damage Vulnerabilities Slashing
Damage Resistances Force, Psychic
Condition Immunities Charmed
Senses Passive Perception 20
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blessing. Alice may heal herself or any nearby ally. (1d20)

Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. (1d6 + 2) Slashing damage. 

Palm Strike. Melee Weapon Attack: +1 to hit, reach 15 ft., 1 target. Two attacks. (2d6 + 1) Force damage.

Description

Purple, layered hair tight in a bun reveals a bony, lively face. Bright sapphire eyes set concealed within their sockets. A gunshot left a mark reaching from the top of the right cheek, running across the nose and ending on her left cheekbone, and leaves a burning memory of her fortunate survival. Fancy clothes and fairly expensive shoes are normal for Alice, as she is very wealthy.

GamingEmpire

Comments

Posts Quoted:
Reply
Clear All Quotes