Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 27)
Speed 30 ft., Swim 50 ft.
STR
18 (+4)
DEX
9 (-1)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: Swamp

sleypy

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