Medium Humanoid, Any Alignment
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, History +4, Insight +3, Persuasion +5
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Infernal
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Evasive. The noble includes their Intelligence modifier as a bonus to their Dexterity saving throws.

Actions

Bite. Melee Weapon Attack: +3, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Disparaging Remark. When a creature the noble can see makes an attack roll against an ally, the noble can use their reaction to impose disadvantage on that roll. The target of this effect must be able to hear and understand the noble.

Description

Although founded by birdfolk, Alderheart is home to several noble families of influential humblefolk. Among them are vulpins, who find both their charms and wiles perfectly suited to the political intrigue of Alderheart’s high society. Some vulpin nobles can trace their lineage back to ancient royalty.

The_Hidden

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