Small Elemental (Goblinoid), Neutral
Armor Class 14 (natural armor)
Hit Points 14 (2d6 + 4)
Speed 30 ft., Swim 90 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 30 ft., Passive Perception 10
Languages Aquan, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Bap: Melee Weapon Attack: Reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.

Description

Water Goblins are small, empty headed elementals that live in vast body's of water, unlike its larger counterpart or goblin cousins it is quite and peaceful.

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2021 11:49:06 PM
3
1
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Coming Soon

Habitat: CoastalSwampUnderwater

CharmingBehir

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