Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Sneak Attack. Once per turn, he can deal an extra 1d6 damage to one creature he hits with an Attack if he has advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2); piercing damage.
Knife. Melee Weapon Attack: +5 to hit, range 5ft., one target. Hit:5 (1D8 + 3); slashing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures, but these has been trained for years becoming more dangerous and intelligent then before becoming a skilled assassin learning the ways of stealth.
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