Medium Humanoid, Any Alignment
Armor Class 17 Combat Suit, Energy Shield
Hit Points 133 (14d8 + 70)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Senses Passive Perception 11
Languages Common, Ulurant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Combat Training. The Bral Phalax has advantage on saving throws against being charmed and frightened if a living commanding officer is within its line of sight.

Shield Vulnerability. The Bral Phalax's shield can be temporarily disabled by damaging its weak point with an attack, making an attack roll against the Bral Phalax with disadvantage. On a hit, the Bral Phalax loses its shield bonus to AC (becoming 16) and cannot use shield wall or deflect until the end of its next turn. 

Actions

Multiattack. The Bral Phalax makes two Bral shotgun, Bral shotgun blast or blade attacks.

Cabal Slug Shotgun Blast. All creatures in a 15ft cone must make a DC 13 Dexterity saving throw, dealing 10 (3d6) piercing damage on a failed save, or half as much on a successful one.

Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. 

Cabal Slug Shotgun. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d12) piercing damage.

Shield wall. The Bral Phalax plants its shield into the ground, creating a wall 5 feet high and 15 feet wide. The wall provides total cover to creatures behind it. While the wall is active the Bral Phalax can't move or take actions. the Bral Phalax can deactivate the wall as a free action at any time.

Reactions

Deflect. The Bral Phalax adds 3to its AC against one attack that would hit. To do so, the Bral Phalax must see the attacker and wielding a shield.

spree0

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