Combat Training. The Bral Incinerator has advantage on saving throws against being charmed and frightened if a living commanding officer is within its line of sight.
Explosive Fuel Tank. If the Bral Incinerator is hit with a critical hit, it must succeed on a DC 15 Constitution saving throw or explode, dying and forcing all creatures within 10 feet to make a DC 15 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. When the Bral Incinerator is reduced to 0 hit points, the attacker can choose whether the Bral Incinerator explodes or dies normally.
Multiattack. The Bral Incinerator makes three Cabal Magma Launch attacks.
Cabal Compression Blast. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage and the target must succeed on a DC 14 strength check or be pushed back 10 feet.
Cabal Magma launcher. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 3 (1d6) fire damage.
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