Medium Humanoid, Any Alignment
Armor Class 16 Combat Suit
Hit Points 76 (8d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Fire
Senses Passive Perception 10
Languages Common, Ulurant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Combat Training. The Bral Incinerator has advantage on saving throws against being charmed and frightened if a living commanding officer is within its line of sight.

Explosive Fuel Tank. If the Bral Incinerator is hit with a critical hit, it must succeed on a DC 15 Constitution saving throw or explode, dying and forcing all creatures within 10 feet to make a DC 15 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. When the Bral Incinerator is reduced to 0 hit points, the attacker can choose whether the Bral Incinerator explodes or dies normally.

Actions

Multiattack. The Bral Incinerator makes three Cabal Magma Launch attacks.

Cabal Compression Blast. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage and the target must succeed on a DC 14 strength check or be pushed back 10 feet. 

Cabal Magma launcher. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 3 (1d6) fire damage.

spree0

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