Huge Fiend (Devil), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 150 (12d10 + 84)
Speed 30 ft., Fly 60 ft.
STR
26 (+8)
DEX
10 (+0)
CON
24 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +5, CON +12, WIS +9
Skills Insight +8, Intimidation +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Common, Draconic, Infernal, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 17 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 12 hours.

Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons. The pit fiend's weapon attacks are magical.

Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 17). The pit fiend can innately cast the following spells, requiring no material components:

3/day each: detect magic, fireball

1/day each: hold monster, wall of fire

Actions

Multiattack. The pit fiend makes two attacks: one with its bite, one with its claw, one with its Hell Axe, or one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 17 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 11 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Hell Axe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 11 (3d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Description

Utugash is a massive elder pit fiend with a giant belly that hung over the front of his knees. He wields a large axe.

Monster Tags: Devil

bryansammis

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