Jump Jets. The Bral Colonnus's jumping distance is tripled, up to its speed.
Multiattack. The Bral Colonnus makes three weapon attacks.
Bral Cluster launcher (recharge 6). The Bral Colonnus fires a cluster of missiles at a point it can see within 70 feet. All creatures within 10 feet of the point must make a DC 16 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much on a successful one. on a failed save, the target's speed is reduced by half until the end of their turn.
Heavy Slug Thrower. Ranged Weapon Attack: +10 to hit, reach 50/200 ft., one target. Hit: 16 (3d10) piercing damage.
Bral Slug Launcher. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one target. Hit: 11 (2d10) piercing damage and the target must succeed on a DC 18 Constitution saving throw of have disadvantage on their first attack roll on their next turn.
Quake. All creatures within 10 feet of the Bral Colonnus must make a DC 18 Dexterity saving throw, taking 19 (2d12 + 6) bludgeoning damage on a failed save, or half as much on a successful one.
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