Large Humanoid, Any Alignment
Armor Class 18 Combat Suit
Hit Points 172 (15d10 + 90)
Speed 25 ft.
STR
22 (+6)
DEX
14 (+2)
CON
22 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +10, CON +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Common, Ulurant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Jump Jets. The Bral Colonnus's jumping distance is tripled, up to its speed.

 

Actions

Multiattack. The Bral Colonnus makes three weapon attacks.

Bral Cluster launcher (recharge 6). The Bral Colonnus fires a cluster of missiles at a point it can see within 70 feet. All creatures within 10 feet of the point must make a DC 16 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much on a successful one. on a failed save, the target's speed is reduced by half until the end of their turn.

Heavy Slug Thrower. Ranged Weapon Attack: +10 to hit, reach 50/200 ft., one target. Hit: 16 (3d10) piercing damage. 

Bral Slug Launcher. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one target. Hit: 11 (2d10) piercing damage and the target must succeed on a DC 18 Constitution saving throw of have disadvantage on their first attack roll on their next turn.

Quake. All creatures within 10 feet of the Bral Colonnus must make a DC 18 Dexterity saving throw, taking 19 (2d12 + 6) bludgeoning damage on a failed save, or half as much on a successful one.

spree0

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