Medium Humanoid, Chaotic Evil
Armor Class 16 (Studded Leather)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, WIS +3
Skills Athletics +5, Perception +3, Stealth +6, Survival +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Ambusher. Bugbear Murderers have advantage on attack rolls against any creature it has surprised.

Actions

Multiattack. Bugbear Murderers get two ranged or melee attacks

Short Sword Melee Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Garrote. The Bugbear Murderer can attempt to grapple a surprised creature. If successful, the target takes 19 (5d6 + 2)(This amount includes Suprise Attack damage) bludgeoning damage and starts suffocating. The creature can attempt to escape each of their turns, but cannot verbally call for help. The Bugbear Murderer can continue with their grapple each turn, doing an additional 9 (2d6+2) damage each of its turns, but must have both hands free to do so.

Description

Bugbear Murderers are assassins, spies, and thieves often trained and employed by Hobgoblins. They are used to weaken a position's defenses, gather information, steal protected items,  or kill important targets.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

YesILiek

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