Large Beast, Unaligned
Armor Class 16 Natrual armour
Hit Points 70 (10d12 + 1)
Speed 30 ft., fly 100 ft.
STR
18 (+4)
DEX
18 (+4)
CON
13 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +7, WIS +6
Skills Acrobatics +10, Perception +6, Survival +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Fire
Condition Immunities Invisible
Senses Passive Perception 13
Languages The Fenix can understand common and undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Flaming feathers. All Creatures within 30 feet take 5d12 fire damage at the start of each round.

Risen From The Ash. When the Fenix dies he leaves behind a pile of ash. When the ash is lit after 2 hours the Fenix will be reborn out of the ash. 

Actions

Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (2d12 + 3) [slashing] damage. 

Flaming sea (recharge 5-6). When the Fenix is flying less than 40 feet above its targets it can create a wave of flaming coming from its wings. The flaming sea has a width equal to the Fenix's wingspan, around 20 feet, and lasts until the end of its turn. Every creature hit by the flames must make a DC: 15 Dexterity saving throw. On a failure the creature takes 8d12 fire damage, on a success this damage is halved.     

Bonus Actions

Blinding light: As a bonus action the Fenix can blind all creatures within 10 feet of it to escape. When hit with this, attackers have disadvantage on opportunity attacks against the Fenix until the end of the Fenix's turn. 

Legendary Actions

The Fenix has 5 legendary actions which it gains back when taking a long rest in daylight. 

Risin from the ashes (Costs 1 Action). When The Fenix is killed it leaves behind a big pile of ash. From beyond the grave, the Fenix can ignite this ash which causes it to be reborn as a young Fenix. 

Sun Soul Sacrifice (cost 1 Action). The Fenix can use 1 of its legendary actions to emit light as bright as the sun. Once this feature is used all creatures within 60 feet. must make a DC 15 Constitution saving throw, or be stunned until the end of the Fenix's next turn. On a success, the creature is only blinded. 

 

Description

While you look up you are blinded by a bright light that appears as a second sun, however, it moves towards you. On a second look, you realize it isn't a second sun, but a giant bird-like creature with red and orange feathers that are constantly on fire. 

The Fenix is a beast made from magic, made by a powerful sorcerer who wanted to have a permanent light source in the central cavern of the Underdark, or at least that's how the story goes. The Fenix has not been spotted there for thousands of years, however from time to time the Snirfneblins claim to hear a loud screech and see a bright light fly trough the tunnels of the deep underdark. 

Habitat: DesertUnderdark

leminos

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