Spellcasting. The cleric of the light is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cleric of the light has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, spare the dying, toll the dead, word of radiance,
1st level (4 slots): bless, burning hands, ceremony, cure wounds, faerie fire
2nd level (3 slots): aid, flaming sphere, prayer of healing, scorching ray, spiritual weapon
3rd level (3 slots): beacon of hope, daylight, fireball, revivify, spirit guardians
4th level (3 slots): death ward, guardian of faith, locate creature, wall of fire
5th level (2 slots): dawn, flame strike, mass cure wounds, scrying
6th level (1 slot): find the path, heal
Warding Flare. The cleric of the light can interpose divine light between itself and an attacking enemy. When the cleric of the light or a creature it can see is attacked by a creature within 30 feet of the cleric of the light that it can see, it can use its reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
It can use this feature a number of times equal to its Wisdom modifier (a minimum of once). The cleric of the light regains all expended uses when it finishes a long rest.
Radiance of the Dawn (2/day). The cleric of the light can can use its Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to its foes.
As an action, the cleric of the light presents its holy symbol, and any magical darkness within 30 feet of it is dispelled. Additionally, each hostile creature within 30 feet of it must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + 12 on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from the cleric of the light is not affected.
Potent Spellcasting. The cleric of the light can add its Wisdom modifier to the damage it deals with any cleric cantrip.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage
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