Multiattack. The aberrant wyvern makes two attacks: one with its bite and one with its tentacles. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target must succeed in a DC 14 strength save or be knocked prone.
Stinger (5-6). Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, or have their movement halved and suffer two levels of exhaustion.
Description
Cousins to the great dragons, normal wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Aberrant wyverns however, have two pairs of hind legs, six eyes, a pair of tentacles trailing from its shoulders. They have smoother scales that are usually somewhat wet with a special mucus. Instead of a damaging poison, aberrant wyverns have a poison that induces exhaustion in its targets.
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