Large Monstrosity, Unaligned
Armor Class 18 Natural
Hit Points 109 (12d8 + 45)
Speed 60 ft., climb 60 ft.
STR
12 (+1)
DEX
22 (+6)
CON
18 (+4)
INT
6 (-2)
WIS
20 (+5)
CHA
6 (-2)
Saving Throws DEX +9, CON +7
Damage Immunities Poison
Condition Immunities Prone
Senses Darkvision 60, Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Acrid Curse. The Acrid is a twisted abomination made by failed transmutation magic. It is immune to shape change effects such as the polymorph spell.

Spider Climb. The Acrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Strong Legs. Any damage done to the Acrid Watcher's legs is less effective. It has resistance to all damage not done to the legs.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Multiattack. The spider makes three attacks with its legs.

Legs. Melee Weapon Attack: +9 to hit, range 10 ft., one creature. Hit: 11 (1d10 + 6) piercing damage. A creature that is hit by the leg must succeed at a grapple check or be impaled and grappled by the Acrid

Reactions

Watcher. The Watcher can take as many attacks of opportunity as it has legs and can use them on targets that use the disengage action. The watcher can also use a reaction to attack a creature that hits on of its allies.

Description

The Acrid Watcher is a tall spider like creature with sharp pointed legs. It looks as if a humanoid's ribcage tore out of its body and elongated as legs for it to walk on. Unlike its fellow acrid it's fangs and mouth are much to small to bite and it has no fangs to poison. It relies on its keen senses to see all that enters its nest and skewer it with its long legs.

LordVaskin

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