Aggressive. As a bonus action, Big Mama can move up to its speed toward a hostile creature that it can see.
First Strike. Big Mama has advantage on initiative rolls.
Brute. A melee weapon deals one extra die of its damage when Big Mama hits with it (included in the attack).
Rage. Big Mama has advantage on STR checks and saving throws.
Reckless. At the start of its turn, Big Mama can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Big Mama's Fury. Big Mama deals an extra 4 (1d8) damage when she hits with a weapon attack (included in the attacks).
Multiattack. Big Mama makes two attacks with its Maul.
Maul. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 7 plus 1d8) bludgeoning damage.
Battle Cry (1/Day). Each creature of the Big Mama’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the Big Mama's next turn. Big Mama can then make one attack as a bonus action.
Unyielding. When Big Mama is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.
Unstoppable (3/Day). Big Mama reduces the damage she takes from an attack to 0.
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