Acrid Curse. The Acrid is a twisted abomination made by failed transmutation magic. It is immune to shape change effects such as the polymorph spell.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The Amalgamation makes two attacks: With its tail, bite, or claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 13 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (1d10 + 5) bludgeoning damage, and the target must make a grapple check or be grappled by its claws.
Tail Scourge. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (1d10 + 5) piercing damage, and the target must make a DC 17 constitution saving throw or be stunned until the beginning of its next turn
Enter the description for how bonus actions work for your monster here.
Description
The Acrid Scourge is more scorpion like than its counterparts. Its tail has no stinger, but instead is used to disorient creatures by hitting them in the head. Its twisted humanoid form has enlarged arms are deformed into claws with boney protrusions to grip its prey. Its tail is an elongated spine that it whips pray with.
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